TextureMonkey v1.0

Well, here is TextureMonkey V1.0 with the Alienbrain integration. If anybody ends up using it I'd like to hear about how it goes. Also, I'm interested in hearing about the way you integrate it into Photoshop. I integrated it using a javascipt and a call from a batch file, but I'm sure there is a more streamlined way of doing it.

In order to get it set up, make sure you fill in the variables up top with your project specifics. These are all called throughout the script to keep it tidy.

And here it is:
##############################################################################
#
# Photoshop texture exporter v1.0
# (C) Pete Hanshaw, 2012
# http://peterhanshawart.blogspot.com.au/
# Inspired by recursive Photoshop layer export script by
# Adam Pletcher
# http://techarttiki.blogspot.com.au/
#
##############################################################################
#
# Checks to see if a PSD file is open.
# For the currently active file, exports various 24-bit TGA textures based on
# layer groups found in the PSD.
#
# If Alienbrain is present attempts to check out the export files if required
# Does not check out source file- this should be left to the artists to ensure
# they are working with the latest revision PSD before modifying it.
#
# Requires the Win32 Extensions:
# http://python.net/crew/mhammond/win32/
#
##############################################################################

#Import required modules
from win32com.client.dynamic import Dispatch
from stat import *
import os
from sys import exit
import pythoncom

pythoncom.OleInitialize()

#Alienbrain variables
ab_project = "yourProjectHere"
ab_server = "alienbrainServerHere"

#Login name
ab_user_name = "yourUserNameHere"

#Alienbrain workspace
abWorkspace = "\\\\Workspace\\yourProjectHere\\"

#the relative paths we want to export to
sourceTarget = "art\\source\\textures"
assetTarget = "art\\assets\\textures"
exportTarget = "art\\exports\\textures"

#project HDD location
projectRoot = "Z:\\yourProjectHere\\"

#map layer group names to export names. Currently includes:
#Diffuse, Normal, Specular, Illuminance, Gloss, alpha
exportTypes = {'d': '_d', 'n': '_n', 's': '_s', 'i' : '_i', 'g': '_g', 'a':'_a'}


#name check function
def name_check(name_to_check, exportTypes):
"""Checks the PSD name for bad naming convention.

Specifically, makes sure that if an artist has already included _d or _a etc
on the end of the source file name, it does not get included in the final
export output name.
"""

#create a variable containing the raw name
doc_name = name_to_check

#Create a test case to test against the PSD name that has the last two
#characters removed
test_name = doc_name[:-2]

#for each of the different conventions that an artist may have used...
for key, name in exportTypes.items():

#Create a test name to match against the psd name
test_case = test_name + name

#match them against each other. If we have a match, remove whatever the
#additional two characters were and return a clean doc name
if test_case == doc_name:
doc_name = doc_name[:-2]
return doc_name
break

#If we did not get a match in the for loop we can pass through an
#unmodified doc_name
return doc_name


#Function to check permissions of files
def check_permissions(abWorkspace, project_path, relative_path, doc_name, layer_name):
"""Checks to see if an asset file is writable.

If it is not writable, attempts to check it out from alienbrain.
"""
check_path = project_path + relative_path + "\\" + doc_name + layer_name + ".tga"

if os.access(check_path, os.W_OK):
print "Files writable"
return
else:
print "\n", check_path, "is not writable."
print "Monkey wants to check that out for you!"
#set the base path for the exports
as_base_path = abWorkspace + relative_path + "\\" + doc_name + exportTypes[lsName] + ".tga"
print "Checking out ", as_base_path

com_param.Reset()
com_param.Command = "CheckOut"
com_param.SetParamIn("ShowDialog", "0")

com_nxn.RunCommand ( as_base_path, com_param.Command, com_param.xml )

#check the writability of the file again
if os.access(check_path, os.W_OK):
print "Check out successful"
return


else:
os.system("color 0c")
print "Checking out ", as_base_path, " failed"
print "Please check out the export files manually"
doc.ActiveHistoryState = saved_state
os.system("PAUSE")
exit(0)

#Begin the script
if (__name__ == '__main__'):
#COM dispatch for Photoshop
try:
psApp = Dispatch('Photoshop.Application')

except:
os.system("color 0c")
print "OOPS! Something went wrong..."
print "The dispatch to Photoshop did not work"
print "Texture monkey hides in shame..."
os.system("PAUSE")
exit(0)

#attempt to establish a connection to the AB server
com_nxn = Dispatch("NxNNamespace.NxNNamespaceHelper")
com_param = Dispatch("NxNXMLHelper.NxNXMLParameter" )
com_param.Command = "ProjectLoadEx"
com_param.SetParamIn(ab_user_name, ab_project)
com_param.SetParamIn(ab_server, "alienbrainServer")

# Define 24bit Targa save options
options = Dispatch('Photoshop.TargaSaveOptions')
PsTargaBitsPerPixels = 24
options.Resolution = PsTargaBitsPerPixels
options.AlphaChannels = False
options.RLECompression = False

# Define 32bit Targa save options
optionsAlpha = Dispatch('Photoshop.TargaSaveOptions')
PsTargaBitsPerPixels = 32
optionsAlpha.Resolution = PsTargaBitsPerPixels
optionsAlpha.AlphaChannels = True
optionsAlpha.RLECompression = False

# Define PSD save options
psdOptions = Dispatch('Photoshop.PhotoshopSaveOptions')
psdOptions.annotations = False
psdOptions.alphaChannels = True
psdOptions.layers = True
psdOptions.spotColors = True
psdOptions.embedColorProfile = True

#Get the currently active document
try:
doc = psApp.activeDocument

#Gracefully end if a document is not open
except:
os.system("color 0c")
print "OOPS! Something went wrong..."
print "You need to have an active Photoshop Doc to use this script."
os.system("PAUSE")
exit(0)

#Get the document name and strip it's extensionprojectRoot
sourceFile = projectRoot + sourceTarget + '\\' + doc.name
doc_name = os.path.splitext(doc.name)[0]

#Change the names to lower case
sourceFile = sourceFile.lower()
doc_name = doc_name.lower()

#check to see if the source file can be saved
try:
doc.SaveAs(sourceFile, psdOptions)
print "Saving original doc", sourceFile
except Exception:
os.system("color 0c")
print "\nThe PSD is not writable!\n"
print "Monkey doesn't like messing with source files!"
print "\nManually check out ", sourceFile," and try again!\n"
os.system("PAUSE")
exit(0)

#Assuming the PSD is writable, lets go ahead and initialise alienbrain.
print "Monkey wants to load AlienBrain"
tmp = com_nxn.RunCommand ( abWorkspace, com_param.Command, com_param.xml )
if ( com_param.WasSuccessful ):
print "SUCCESS: Alienbrain loaded."
else:
print "ERROR: Project failed to load"
print "TextureMonkey won't be able to check out files for you!"

#Check the PSD name for redundant extensions
doc_name = name_check(doc_name, exportTypes)

print "Exporting from ", sourceFile
#print "Using base export name ", doc_name

#Get our layer sets from the currently open doc
layerSets = doc.LayerSets

#Check if there are any layerSets in the current doc
if (len(layerSets) > 0):
# first hide all root-level layers
for layer in doc.Layers:
layer.Visible = False

# ... and layerSets
for layerSet in layerSets:
layerSet.Visible = False

# Loop through each LayerSet (aka Group)
for layerSet in layerSets:
lsName = layerSet.Name.lower()

#save the current setup
saved_state = doc.activeHistoryState

if (lsName in exportTypes):
layerSet.Visible = True # Make the group visible

#make the asset and export file names
exportFile = projectRoot + exportTarget + '\\' + doc_name + exportTypes[lsName] + '.tga'
assetFile = projectRoot + assetTarget + '\\' + doc_name + exportTypes[lsName] + '.tga'

#See if the export files are writable. If not, they are probably
#not checked out!
if (os.path.exists(exportFile)):
check_permissions(abWorkspace, projectRoot, exportTarget, doc_name, exportTypes[lsName])

#Do the same thing for the asset file
if (os.path.exists(assetFile)):
check_permissions(abWorkspace, projectRoot, assetTarget, doc_name, exportTypes[lsName])

#Flatten the image temporarily to allow TGA export
doc.flatten

#Check to see if the export requires alpha options
if lsName == "a":
#Do our exports
doc.SaveAs(exportFile, optionsAlpha)
doc.SaveAs(assetFile, optionsAlpha)
print 'exporting: ', exportFile
print 'exporting: ', assetFile

else:
#Do our exports
doc.SaveAs(exportFile, options)
doc.SaveAs(assetFile, options)
print 'exporting: ', exportFile
print 'exporting: ', assetFile

#Go back to the saved history state
doc.ActiveHistoryState = saved_state

#Hide the layer to make way for the others...
layerSet.Visible = False

#now that its all done, make the layer sets visible again
for layerSet in layerSets:
layerSet.Visible = True

#Save the PSD to retain any changes and return control to the humans.
doc.SaveAs(sourceFile, psdOptions)
print "Reverting control to humans!"
print "Monkey work done!\n"

# If there are no layer sets present, 'gracefully' end the script.
else:
os.system("color 0c")
print "OOPS! Something went wrong..."
print "The file has no groups to export!"
exit(0)

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