While testing out the textureMonkey script I came across a couple of little hurdles to get it working within the current pipeline. The most annoying bug came from the naming of the PSD files themselves. Many had been named with the _d, _n and _s already in the PSD name, in order to work with a Photoshop action that was already doing a basic version of what TextureMonkey was intended for- saving the flattened PSD as a TGA in a couple of different directories. When TextureMonkey was used on these files, it came out with an ugly export name, eg: 'psd_name_d_d' 'psd_name_d_n' 'psd_name_d_s' Lameness, but a reasonably easy fix. I added a basic function that checks for the extensions in the PSD name, and if they were there, to remove them from the export file name: def name_check(name_check): """Checks the PSD name for the old naming convention. """ doc_name = name_check old_name = ('_d', '_n', '_s'...