Maya- Bake Vertex colors to Texture using Mental Ray.
This is a technique to get the Vertex colors from your model baked to a texture using a Mental Ray bakeset. One method of getting vertex colors from a mesh to a texture is using the Paint Vertex Color tool's 'export' option under 'attribute maps'. This is pretty good for higher poly models, but falls apart on low poly models that might have vertex colors assigned per face rather than per Vert. On these models, the results will look muddy, as there are not enough verts to carry the info. The other draw back of the Paint Vertex Color tool's export option is that it has no texture padding built in, so whatever colors you get out will be riddled with seams. I like to use the Mental Ray bake sets to get lighting and color information from Maya to Photoshop. Although it doesn't handle vertex color straight off the shelf, its pretty easy to set it up by making a shader that reads the model's vertex colors. On left- Sharp details preserved, padding enabled. On r...