Posts

Showing posts from February, 2013

Maya, Python and Wings IDE

I've recently moved away from the Maya Script Editor for my Maya scripting and started using Wing IDE, which is great in that it has full code auto-complete, debugging support and can be rigged up to execute code in Maya straight from the IDE window using a simple server setup. Here are a couple of guides I found handy in getting Wings to work with my Maya install: To set up Auto Complete for MEL and Python. To execute code in Maya from the Wing IDE

Roman Body

Image
More work on my Roman legionary- added a body and some props. Still afew elements to refine- the sandals, hands and shirt could use abit more TLC...

Zbrush Practice - Roman Bust

Image
Inspired by those pesky Romans in the Asterix Comics. Speed sculpt created in Zbrush. That's one worried roman. 

Tank!

Image
Quick little tank model! Made in Maya.  Chuggachuggachugga...

Python, COM and windows 8

Recently I got myself a new laptop which came pre-installed with windows 8. Rather than instantly wiping it out and installing windows 7, I decided to give it a try. After getting over the initial shock, I installed all my usual python tools and started setting up my scripts... only to suddenly be stopped dead in my tracks when all my comtypes related scripts no longer worked, coming up with something along the lines of:                  TypeError : '_Dispatch' object is not callable Lame! Anyway, if anyone else encounters this, the solution turned out to be running the Python command line in XP compatibility mode. To set this up in windows 8, you can follow these steps: Go to your control panel. Click on the 'Programs'  category.  Click on 'Run programs made for previous versions of windows' Step through the troubleshooter, selecting your Python command line as the target program.  And it should all work again!