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Showing posts from September, 2017

Egad

One line Unreal Engine 4 (mac os) Review: Doing Ue4 development on a Mac is not a great experience. Update: https://issues.unrealengine.com/issue/UE-23624 Just ran into this one... cleaning your project in XCode nukes the actual editor . Case in point.

RenderDoc

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Probably familiar to any TA or Engineer who deals with their graphics pipeline, RenderDoc is a tool I have found incredibly useful for debugging graphics in Unreal. Formerly a Crytek internal graphics debugging tool, it was released to the public in 2014. The tool is developed by Baldur Karlsson, and it boggles my mind that a tool this gosh-darn useful has been given to the public for free. Kudos to Baldur and to Crytek. Previously I was using NVIDIA Nsight to view and debug runtime atlased textures, and it was quite slow and somewhat unintuitive to sift through the outputs to find what I was after. RenderDoc on the other hand is not only fairly straight forward to get running, the turn around time to get meaningful output for frame-debugging is extremely rapid. For Ue4 integration I'm using Temaran's RenderDoc Ue4 plugin , which makes frame captures in game as simple as entering a command on the command line-  RenderDoc.CaptureFrame Check it out if you need to know more abou