Tooling around- Maya Photoshop Bridge
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My current little pet project to bridge Photoshop and Maya, from within the Maya environment. The tool is in very early development stage, but currently supports project configuration and opening a selected model's source PSD from within the Maya environment. Other neat time savers: Exporting a selected model's UV map and using it to create a new PSD. Calling Photoshop to export all of a model's maps from their source PSD. Renaming shaders based on their diffuse texture name. linking associated known map types (eg- specular, gloss and normal) The tool is written entirely in Python/Pymel and uses the win32com module as a bridge. Various options to clean up scenes. The current texture tools. More to come! Project options.