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Showing posts from February, 2012

Spare time = insert coin

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Spare time is over. Sad sad, but oh well. Got a start at least! Lets see if I get any more time for it over the coming week... Basic geometry blocked in. Thinking about what kinda detailing to put on the wood panels. Will do some sketching during my usual commute through the week. 

Spare time? WHAT?

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Yep, I've had the luxury of some spare time, so I have put it to use on a wee little project I've been scratching away at. Here it is so far... Some of the initial scratchings I'm concentrating on finishing the tilable section of the building first.  and then moving onto the antechamber and the end section.  The lattice work is stand in and quite high poly. The end result will be used in the unreal development kit, so I don't want to get too poly happy.  The little boxes are the approximate size of a person. I'm still playing around with what to do with the ground level detail, as at the moment everything at eye level is about as interesting as a piece of cardboard.  Go go go... sunday is almost over! -Pete

dTools

Works for maya 2011 and 2012 a collection of tools from Richard Scott Diamant. Not had a chance to check them out yet, but will have a looksee as soon as I can. The demo video looks like they could be quite a handy toolset.